Version 0.5.0003 to 0.6.0001
HoloHeaven » Devlog
AKA the beeg quality of life patch!
HH Discord for bug reports and other discussion!
https://discord.com/invite/CawzRWCNjz
We’re trying to make HH online netplay as bulletproof as possible now, we could use your help with testing!
General:
- Fixed a menu bug with resetting positions in training mode
- Bug fix: Assist hitbox and hurtbox id 2 did not reset to normal after rematch
Universal:
- Hitstun, Blockstun and hitstop increased universally
- Pushback from light attacks decreased
- Airdash can be cancelled slightly sooner
- New chains into 3C, mostly from B buttons like 2B
- Ground attack friction decreased (dash momentum carries more effectively)
- +1frame Bonus hitstun on airborne opponents
- IBFD extra blockstun reduced from 10 > 8
- IB reduced blockstun increased from 5 > 7
- FD pushback slightly increased
- Parry catch recover faster than the opponent by 4 frames
- Parry hitstop reduced to 15 > 11
- Parry catch first bufferable frame is now earlier: frame 2
- Assist calls forfeit throw protection (i.e. wakeup assist calls can always be thrown)
- Assist hurtboxes are generally larger
- Assist exit recovery increased from 30 > 40
- Hitboxes will persist after their first hit
- Burst kara cancel leniency increased
- Assist call can cancel into burst
- Projectiles play a “block” sound effect on any collision
- After 450 frames of being left alone, happy birthday’d assists will force enter their exit state (as a fail safe)
- Many hurtbox adjustments to match the sprite better
Mio:
- New 6A > 6C chain
- Sweep launch angle reverted to shorter launch distance
- Taller crouching hurtbox
Kanata:
- Forward dash low crushes now
Ollie:
- Uncharged Knight has an air and ground version now
- Hitstun increased off of uncharged projectiles
- Queen changed from 41236 to 236 input
- 6[C] hold drill slides further
- Ground Assist call hurtbox matches sprite closer
Oga:
- Kick special moves build a little meter on startup
- Parry hurtbox matches blocking hurtbox
Subaru:
- EX Star ball changed from 41236 to 236 input
- Taller crouching hurtbox
- Ground Assist call hurtbox matches sprite closer
- jC close hitbox moved upwards
Suisei:
- New move: 214B > 2B steerable ender added
- Extra rekka followups on whiff
- 214B > A > B
- 214B > A > 2B
- 214B > B > 2B
- 214B > 2B
- j.A and jB hurtboxes adjusted
- j.A hitbox increased
- 5B now hits mid instead of low
Suicopath:
- Suicopath received many reverse chain options like 5B > 2A
- After 450 frames of being left alone, suicopath will force enter a jump falling state
- Blocking hurtboxes match sprite closer
Assist Fubuki:
- 236D Super: Full Invul extended until recovery
- 5D: Full invul changed into low profile
- 2D: Jumps slightly higher and forwards
Assist Okakoro:
- Removed invul startup on 2]D[ normal release followup
- 2]D[ Just timing release is full invul all the way up
- Hurtboxes on attacks adjusted to match sprites better
- 5]D[ normal release has an incredibly small low crush
- 236D bounce hitbox is now slightly wider and taller and lower
- 236D bounces slightly lower
If you find any issues, let us know on Discord, bluesky, or other platforms.
Thanks, hope the new patch is fun!
Moe and Joe
Files
holoheaven-windows.zip 180 MB
Version 5 20 days ago
Get HoloHeaven
HoloHeaven
Airdasher fighting game featuring Hololive and Holostars
Status | In development |
Author | tmoeqjoe |
Genre | Fighting |
Tags | Anime, Fangame, hololive, holostars |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 0.6.0001 to 0.6.00025 hours ago
- Version 0.5 Patch Notes26 days ago
- New Discord and 0.4.0009 Update33 days ago
- Version 0.4 Patch NotesNov 24, 2024
- HoloHeaven Alpha DemoSep 25, 2024
- Lots of small updatesAug 17, 2024
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