A downloadable game for Windows

Downloads at the bottom of the page:

Starring the Hololive and Holostars talents, it's (the very janky demo for) HoloHeaven!

A fan-made anime fighting game where you can airdash, hit nasty high low left right mixups, make sandwiches with your assist, cancel romans, and more.

Have fun and fly around the screen in this silly little game!

Why release the demo so early?

First off, the game is still in early stages of development.

We've already shown the game to folks at offline tournaments, and from the look of it, people had a lots of fun! It sounds like the kind folks who have been following our game on twitter and youtube have been excited to get their hands on the game too, so we figured it'd only be fair for everyone to download and try it out.

For real, the game is a dumpster fire of bugs and work in progress sprites and such. But if one or two people (other than us) have a fun time, that's amazing! We think it's a good reason to release the demo. We'll be hard at work improving the game!


P1 Keyboard Menu Controls: Menuing = attack buttons and Backspace. Start button = Escape

P1 Gamepad Menu Controls: Menuing = attack buttons and B button. Start button = Start

Ways to Play

Offline Versus: One on one battles with an IRL friend. If there's no one around, you can also play with a CPU.

Training: Lab combos and setups. You can record and replay inputs for a dummy, and also save and load state.

Online Versus: powered by rollback netcode, You can host private lobbies and invite friends to join with a room code. You can also join public lobbies. Give us a bug report when something goes wrong!

Replay: Watch previous matches. Take control of either player at any point and see what COULD have happened! Old replays from previous game versions will not be possible to playback.

Contacts

Feedback and bug reports are always appreciated. While there are many known bugs currently, every little bit helps:

holoheavenbugreport@gmail.com

If you'd like to hear about updates, we (very occasionally) post on twitter:

https://twitter.com/tMOEqJOE 

Credits

A Game by: tMOE and qJOE

Netplay Code Libaries and Debugging:
David Snopek, Snopek Games discord

Playtesters:
yoi, wish, leafer, and our many many location testers

Disclaimer

Flashing lights warning: If you are sensitive to flashing lights, please avoid playing this game.

This is a free, unofficial fan-made game, made following the COVER Corp derivative works guidelines.

The developers are not sponsored, endorsed, or affiliated in any way with Hololive, Holostars, holo Indie, COVER Corp, or any of its talents. All hololive production talents and hololive production original music belong to @2016 COVER Corp.

We hope you enjoy our game!

StatusIn development
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
Authortmoeqjoe
GenreFighting
TagsAnime, Fangame, hololive, holostars
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls
MultiplayerLocal multiplayer, Server-based networked multiplayer, Ad-hoc networked multiplayer
Player count2

Download

Download
holoheaven-windows.zip 428 MB
Version 2 54 days ago

Development log

Comments

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(+1)

Game feels dope, but funny thing that happens, if you have a controller hooked up, keyboard gets finicky with the movement inputs.

We changed it so if you're playing on controller, the game won't read keyboard inputs, and vice versa, along with some other controller reading changes. Hopefully it helps, thanks for trying the game!

(1 edit) (+1)

Game feels great so far, my only issue is how superjumps feel, they seem to be particularly strict on leverless as for my testing i can't go directly to up without some sort of neutral input for the super jump to register, i can get used to it but yeah haha

Game is good, keep it up!

Thanks for trying the game! If the superjumps feel weird still we can try changing the interpreter a bit. As silly as it sounds I've only played on hitbox like once in my life so this is very helpful to know!

(+2)

Yo! could we humble keyboard players be given the ability to change our controls?

Sick game dudes, Keep it up! o7

(+1)

Gotcha! We'll see what we can do.

Alright keyboard controls can be changed! let us know if there are any issues with it

(1 edit) (+2)

Can anyone confirm to me that using the XBOX One wireless controller the inputs are given to both player 1 and 2. I don't know if it's just my problem or not, because it also occurs on another fangame developed with Godot.

P.S.: I forgot a thing, using the same controller but connected with an USB cable resolve the problem.

(+2)

Ah thanks for the catch! We've been only testing with a wired Xbox wireless controller so far. 

In our testing, this bug also happens in offline versus if:

You take the first controller (controller 0) and set it as player 2 on the screen right before character select. P1 side by default is controller 0, and P2 side by default is controller 1. After setting the controllers though, both P1 and P2 are set to controller 0.

(+2)

godot doesn't like wireless xbox controllers confirmed :(